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Most of them have been created as replacement models for Alyx, but I decompiled and recompiled some of them with different names, so that they would replace other characters, such as gman, kliener, monk, etc. I downloaded a variety of different character models from the interent.

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I designed the architecture and geography first, then textured everything, added lights, props etc, and finally charachters. It takes a lot of time, but is interesting, so it is pretty fun.

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Started making the level in my time after work. I drew up some blueprints (see previous blog). Some of the hammer tutorials that I have read will definitely help in making the demo level, and have helped shape my idea of what I can do with the level, such as playing custom music, func breakables, and triggering effects.especially the "filter_activator_name" which when tied to a trigger, will allow the trigger to only fire if the trigger is breached by a phyics object with a defined name. It also gave me an idea for the final project-to create a playable demo level in hammer. I saw a commercial for GTA 4, and wondered why GTA Vice City and GTA San Andreas didn't get numbered titles.









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