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Doom best weapon upgrades
Doom best weapon upgrades





doom best weapon upgrades doom best weapon upgrades

‘ item = 3 // bigger boom - orig = 6 ’Įverything past the ‘ // ‘ are my comments. the first ‘modUpgradeCost’ for ‘cl’ has two upgrades and they are as follows : I have also added notes to tell you which upgrade is which, e.g. above the first ‘modUpgradeCost’ for ‘cl’ are details for ‘pop_rocket’ – which is, of course, for the sticky bombs. (You can see which weapon mod this changes by looking up in the text file, e.g. ‘cl’ĥ) Change the numbers next to the items, e.g.

doom best weapon upgrades

decl file you want to edit with ‘notepad’, e.g. I think this kind of thing is very personal to each player and so if you want to change any of these values, see the instructions below :Ģ) Go to “gameresources\generated\decls\perkgroups\perkgroups\weapons”ģ) Open the. The way Iġ point = useless or might as well not be there With these different requirements, you will have fully upgraded all of your guns by about ½ to ¾ of the campaign and have mastered some of them too. I have often thought that some weapon upgrades were not worth the number of points you needed and so that’s why I made this mod.







Doom best weapon upgrades